Articles
Rob Hubbard's Music: Disassembled, Commented and Explained
This article written by
[Anthony McSweeney], presents the valuable source to
Rob Hubbard's first music routine. This routine was used in Rob's first 20
or 30 musics, including such classics as Thing on a Spring (Gremlin Graphics),
Commando (Elite), Thrust (Firebird), International Karate (System 3), and
Proteus (also known as Warhawk, by Firebird).
[more...]
Text provided by
[Jess D. Skov-Nielsen] from C=hacking issue 5.
The C64 Digi
This article written by
[Robin Harbron],
[Levente Harsfalvi]
and
[Stephen Judd]
is a complete reference on digital sampling
and the C64, including: general theory, SID hardware description,
and methods of playback (changing $d418, pulse width modulation,
and various tricks). Numerous code examples are given, along with
a program that does true 8-bit playback at 16KHz -- it requires a
SuperCPU, but it is most impressive, and chances are awfully good
that you've never heard a digi like this out of SID before.
[more...]
Text provided by
[Jess D. Skov-Nielsen] from C=hacking issue 20.
Pulse Width Modulation, continued
Tying up some loose ends from last issue's digi article.
By
[Robin Harbron],
[Levente Harsfalvi]
and
[Stephen Judd].
[more...]
Text provided by
[Jess D. Skov-Nielsen] from C=hacking issue 21.
Interview with Bob Yannes
This is an interview with the creator of the SID chip, namely Bob Yannes, who, after working for Commodore, co-founded the well-known synthesizer company Ensoniq. In the latter part of the interview he gives us a very detailed description of the SID's technology.
The interview was done via e-mail in August 1996 by Andreas Varga. Some questions came from King Fisher/Triad/Linus Walleij.
[more...]
Text provided by
[Jess D. Skov-Nielsen].
SID Primer
The Working Man's Guide to SID.
By [Stephen L. Judd].
[more...]
Text provided by
[Jess D. Skov-Nielsen] from disC=overy issue 2.